Sunday, February 8, 2015

Adam Stiles League of Legends FX







Here's a selection of stuff I've done while I had the privilege of working at Riot Games. I was apart of a great and we would contribute to each other's workload, so I tried to keep this to only things I did and thought was demo reel worthy. The effects are tuned to perform on low spec machines and they are comprised of hand drawn textures, low-poly meshes, no shaders, and no use of a GUI. Each ability is crafted to ensure readability in team fights and on each map.

Feel free to email me for more information. Cheerios!