Adam Stiles VFX Blog
Thursday, January 25, 2018
Sunday, February 8, 2015
Adam Stiles League of Legends FX
Here's a selection of stuff I've done while I had the privilege of working at Riot Games. I was apart of a great and we would contribute to each other's workload, so I tried to keep this to only things I did and thought was demo reel worthy. The effects are tuned to perform on low spec machines and they are comprised of hand drawn textures, low-poly meshes, no shaders, and no use of a GUI. Each ability is crafted to ensure readability in team fights and on each map.
Feel free to email me for more information. Cheerios!
Wednesday, May 21, 2014
KARTHUS ABILITY PREVIEW
I had the opportunity to work on Karthus. He was hard because he is one of the most beloved characters in League.
Wednesday, March 5, 2014
Heimerdinger VU
I'm pretty excited about ol' Heimer. I finally had a chance to do some 2d anime flipbooks that I have been practicing at home on some of his spells. Hopefully I can work on more stuff like this. I'll make a proper video when he's release but for now, his spells kick in around the one minute mark.
Wednesday, January 22, 2014
League of Legends - Dragonblade Riven
This was a skin i really poured my heart into. If they let me work on this for another one or two months I would be soooo happy( as this is the art style and Champion game play I love).
Nasus Relaunch
This was a fun rework although challenging.
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